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Tuesday, December 29, 2009

San Shou / San Da intermediate skills

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San Da Training Systems instructional Clip

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3 KO'S Back 2 Back !!! NEW WUSHU/Sanshou Kickboxing Champion

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HumanWeaponKungFu - Part 1

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Tuesday, November 17, 2009

Manny Pacquiao - Pound For Pound - The Trackrunners: Pimped Ad

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Monday, November 16, 2009

Demian Maia Science Of Jiu-Jitsu - Counter Attacks

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Demian Maia vs. Ryan Stout

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UFC 102 Weigh-Ins - Randy Couture vs Antonio Rodrigo Nogueira

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Randy Couture UFC 102 Video Blog 8/29 - Final Part 1

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Frank Shamrock Vs. Ken Shamrock

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UFC 91 Crowd Fight

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Too Small ( MMA UFC KNOCKOUTS )

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UFC 103 Franklin vs. Belfort

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UFC 105 Couture vs. Vera Live from Manchester

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UFC 105 - Randy Couture vs Brandon Vera

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UFC® 104 UK Preview Machida vs Shogun

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2009 French Super Series - WS Finals - Wang Lin vs Wang Yihan -2/5

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Saturday, November 14, 2009

Weigh in Miguel Cotto vs. Manny Pacquiao

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Thursday, September 10, 2009

MMA bloopers and crazy moments

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Bad Boys of MMA

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Sunday, July 19, 2009

Dana White UFC 98 Video Blog - 5/23 Part 1

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Matt Serra UFC 98 Video Blog - Day 3

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UFC 97: Redemption - Preview

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UFC® 100: Preview

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Saturday, July 4, 2009

Gracie Brazilian Jiu Jitsu Moves : Triangle Choke Jiu Jitsu Technique

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Gracie Brazilian Jiu Jitsu Moves : Arm Triangle Jiu Jitsu Technique

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Gracie Brazilian Jiu Jitsu Moves : Arm Bar Takedown Jiu Jitsu Technique

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Brazilian Jiu Jitsu 50/50 Position Take Down Technique

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pushing kick 4

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Front kick

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Round House Kick (旋踢)12

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Taekwondo kicking techniques "part 2"

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Wednesday, June 24, 2009

Wanderlei Silva vs. Rich Franklin UFC 99

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Sunday, June 21, 2009

Brutal K.O's

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ShiFu Shi Yan Ming Number one Top 10 Martial Arts

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Dynamic Kicking - Pecoraro's Academy Of Martial Arts

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Monday, June 1, 2009

Semarang 2002 tournament: demo's

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Grand Master Helio Gracie Oct 1 1913 - Jan 29 2009: A Tribute

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Hener Gracie on the Gracie Family History

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The MOST IMPORTANT Brazilian Jiu-Jitsu demonstration EVER

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ITF Taekwondo demo by North Korean Taekwondo Demo Team

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ITF Taekwon-Do Demonstration 7th April 2007 Clip1

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Vale Tudo ( Knockout Collection )

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A Compilation Highlights Of UFC K1 and MMA`s Fastest Finishes 1 of 2

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MMA MIX 2009 by DamienakaFritenite

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UFC 97: Redemption - Preview

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Saturday, May 30, 2009

Andy Hug-the best k-1 fighter ever lived

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Best K1 Fighter ever der Beste K1 Weltmeister MMA UFC

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K-1 Top 10 Knockouts in MMA 2008 Knock outs!

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K1 Kickboxing TOP 10 Knock outs 2007

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Vitalij Klichko vs. Ryushi Yanagisawa Kick Boxing Part 1

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Scotland vs. Thai KNOCKOUT Fight!!

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Monday, May 25, 2009

Kazushi Sakuraba Vs Royce Gracie K1 Dynamite! 20070602 part1

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Rickson Gracie Workout

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Saturday, May 23, 2009

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BDV-221061-BDV

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Friday, May 22, 2009

Karate Vs Kung fu 2007 En china artes marciales Adrianchuu.-

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Best Fight ever for the martial arts (Ehsan Shafiq)

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Sunday, May 17, 2009

Pride FC Memories

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Masters of Mixed Martial Arts Nat Geo part 5

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Wednesday, May 13, 2009

Shaolin Kungfu Is Great

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Beladiri Praktis Tarung Derajat

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Peragaan Tarung Derajat (TNI)

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Monday, May 4, 2009

Rickson and Royler Gracie BJJ Demonstration

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Manny Pacquiao KO's Ricky Hatton In 2 Rounds

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Saturday, May 2, 2009

Pacquiao vs. Hatton 24/7 Trailer (HBO)

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Top 10 Most Brutal Knockouts Ever

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PRIDE FIGHTING KNOCKOUTS

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Masters of Mixed Martial Arts

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Thursday, April 30, 2009

bruce vs tony

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Add VideoBruce Lee's Speed Training
by Bruce Lee and M. Uyehara



What is speed in fighting? Is it the velocity of your hands, feet and body movement? Or are there
other, prevalent essentials in a good fighter? What is a good fighter?
A good fighter is one who can hit his opponent quicker, harder, without much perceptible effort, and
yet avoid being hit. He doesn't only possess a pair of fast hands and feet and quick body
movement, but he has other qualities such as non-telegraphic moves, good coordination, perfect
balance and keen awareness. Although some people are endowed with a few of these qualities,
most of these attributes are developed through hard training.
All the strength or power you have developed from your training is wasted if you are slow and can't
make contact. Power and speed go hand-in-hand. A fighter needs both to be successful.
One immediate way to increase your speed at impact is to "snap" or "whip" your hand just before
contact. It is the same principle as the overhand throw. For example, if you throw a baseball with a
full swing and snap your wrist at the last moment or the tail end of your swing, the ball will have
more velocity than without the snap. Naturally, the longer swing with a snap will have more
acceleration at the end than a shorter swing with a snap.
Speed in Punching
The backfist is not the quickest or strongest technique because you can't utilize your entire body in
the movement. It is, however, one blow that you can apply the whipping or snapping motion to.
The backfist is usually thrown at your opponent's head, and it is used heavily in combination with
lop sao (grabbing -the-hand techniques). It is delivered from shoulder height but can also be used
as a surprise attack and can be launched anywhere from your waist to your shoulder. It is very
difficult to block once you have acquired non-telegraphic moves.
Although some power is lost in this punch, it is compensated for or redeemed when combined with
lop sao. If you can develop a strong pulling power in your arm, you will be able to jerk your
opponent forward and apply the backfist. The impact should be devastating.
Candle Drill
To develop speed or quickness in the backfist, light a candle and attempt to extinguish it with the
acceleration of your punch.
Blocking Drill
Another interesting exercise is to have a partner attempt to block your punch as you throw it at his
face. If he misses his block, you should be able to stop your punch about 1/4-inch from his skin.
Finger Jab
The leading finger jab is the fastest attacking weapon available to you. It is fast because it travels
only a short distance. It is also the longest hand weapon accessible to you. Since you do not
clench your fist, you add several more inches to your reach.
To protect your fingers while throwing this technique, make sure you use the proper hand form.
Align the tip of your hand by slightly bending the longer fingers to adjust to the shorter fingers and
tuck your thumb in. Your hand should resemble a spear.
To develop speed in the finger jab, you need a great deal of practice and initiative. Speed relies on
economy of motion, and the jab is one technique you have the opportunity to experiment with. The
jab, like all jeet kune do blows, must be thrust forward without any retracting motion. It is like a
snake darting at its prey without warning.
Paper Drill
The more hours you spend speed hitting, the faster your hands will travel. One excellent training
device for this is the paper target. It is inexpensive, easy to construct and valuable
Leading Straight
The leading straight is the fastest of all the punches. Not only is it the main offensive weapon, but
it's also an important defensive tool.
And it is a "speed" punch. Like the finger jab, the leading straight travels only a short distance to
the target because the hand is already extended.
The leading straight is also the most accurate technique because it is delivered straight forward at
a close distance, and your balance is left intact. Like the finger jab, it is hard to block, especially if
you keep it in a continuous, small motion.
You can put some "zip" into your punch by snapping it just before impact. Keep your hand loose
and tighten your fist only an instant before contact. To put explosiveness in the blow, utilize the
flowing-energy concept by adding heaviness to your hand.
The leading straight is not an end, but a means to an end. It is not a powerful blow that will knock
your opponent flat with one punch. It is, however, the most dominating jeet kune do punch and is
used profusely with the other combination punches and kicks.
The straight punch should be delivered from an on-guard position with the point of contact in line
with the surface of your shoulder. Against a short opponent, bend your knees so your shoulders
are aligned with the point of contact. Likewise, if your opponent is tall, stand on the balls of your
feet.
Later, as you progress, you can throw the straight punch with your hands in any position. But the
punch must be launched with your body in balance to be effective.
Unlike the classical stance, your hand is never placed on your hip, nor is the punch initiated from
there. It is impractical to have your hand traveling the extra, needless distance. Furthermore,
delivery of your punch from the hip exposes a large area of your body.
The leading straight will have more sting if you pivot your hips and utilize all the other functions for
a heavy blow. But sometimes this will telegraph your movement, and you have to decide whether
to sacrifice speed for power. This depends on your opponent. If he is very slow and awkward, you
can utilize the powerful blows. But if he is fast, you may have to concentrate on speed more than
power.
Speed Bag
Among the best equipment to develop speed and accuracy is the old -fashioned speed bag. To use
the bag properly, you have to be quick with your hands. You also have to hit the target perfectly so
the bag will bounce directly back to you.
In the beginning, use both hands to punch the bag and stand with your feet parallel but comfortably
apart. Hit the bag straight, using your nose as the guiding point. The most valuable feature of the
bag is that it compels you to hit directly and crisply so it returns to you sharply.
You cannot hit the bag if you punch from your hip; it takes too long to react. And you are liable to
be hit in the face since your hands will not be able to protect your head from the oncoming bag.
Punching Pads
You can use punching pads to increase your speed and heavy punching.
If you are working out with one pad, have your partner hold the pad in front of him. Whenever you
try to punch it, he should jerk it swiftly either upward or downward, trying to make you miss.
You can do the same exercise with two pads.
Wooden Dummy
The wooden dummy can also be used to learn speed punching. The disadvantage, however, is
that you can hurt your hands if you are not conditioned to hit solid objects.
Slapping Game
An excellent child's game that is fun and can be played with anyone is the "slapping" match.
Extend your arm fully in front of you with your hand outstretched. Make sure your thumb is on the
top and hold it vertically. When your partner swings his hand to slap yours, jerk your hand upward
and toward you, trying to avoid contact. You let him do the slapping until he misses, then reverse
roles.
Non-telegraphic Punch
Jeet kune do features the non-telegraphic principles of fencing, and this sets the style distinctively
apart from the classical styles of hung fu and boxing. For example, jeet kune do utilizes their
footwork and the principle of thrusting your hand before your body, which makes it almost
impossible to parry or block speed punches such as the backfist, jab or lead punch.
The idea of non-telegraphing is to initiate your punch without any forewarning (tensing your
shoulders or moving your feet or body) so your opponent does not have enough time to react. If
you punch with jut a slight motion of your feet or body, you have "telegraphed" or warned your
opponent of your intention.
The secret is to relax your body and arms but keep them slightly weaving. Whip your hand out
loosely so your shoulders don't become tense, and clench your hand an instant before contact.
And keep a poker face. You don't want to telegraph your intentions.
Reference: Muscle and Fitness
.

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